5: barrel distortion toggle (better not use chromatic aberration).Disabled by default. 4: depth of field toggle.Not disabled by default. Extract its contents to the installation folder.
In very rare occasions (one of the last missions) you will need some of the other two hotkeys to not see red color if you disable this.Devil May Cry 5 - Jeux vidéo sur PC et Consoles Devil May Cry 5 - PCGamingWiki PCGW - bugs, fixes, … Download Devil May Cry 5 3D Vision fix. It sometimes needs the "1" hotkey when you disable this or else it will look red. 1: depth of field toggle for DMC3, normally used in cutscenes. Explained in the " Extra instructions for Devil May Cry 1 and 2" section. F6 or XB_LEFT_THUMB: shadows and objects fix preset for DMC1 and DMC2. F5: sky bloom presets for DMC1 (daytime sky) and moon bloom for DMC3. No issues other than that it disables fade to black and fade from black transitions. Each game may need different convergence. To fix it, open "d3dx.ini" and search the "y7=1" line, and then change it to "y7=5", or change it to "y7=0" to disable the effect. Heatwave effects and door transition effects are super stretched when you play at this resolution, making the game impossible to play in some missions. Most of the texture packs (which I'll keep updating) discussion will probably happen here. If you play in 3D, make sure you don't enable the option to generate mipmaps.
That is, using the 64 bit dll as "dxgi.dll". I have tested these texture packs using Special K in the local way. If you have questions about Special K, check the Steam discussion. Using CompactGUI you will recover more or less 2/3 of the total space.
Feel free to resize or compress them, in case I don't do it in the future. They are very big lossless textures (A8R8G8B dds files with mipmaps included) except for the DMC2 ones (lossless format didn't work for this one, so I used DXT5). Keep in mind that for the artworks and moon I went for maximum quality and resolution no matter what. I recommend using this pack (I recommend all of them, but this one especially because it fixes a game issue). There is one typo fix for Spanish where it previously said "Manniobras" and now it correctly says "Maniobras" (Vergil menu). This adds back transparency for Dante's hair in cutscenes and gameplay. Three of them react to the sky bloom hotkey, apart from their original counterparts. Very high resolution moon textures, trying to be close to the original ones. In DMC3, it's the title screen (game title only for Japanese logo), load/save screen, options, Vergil's first costume screen, total results, bloody palace, and one Lady artwork that I don't know where you can see it. In DMC2, it's only Dante's and Lucia's outfit selection screen (the outfit images). Very high resolution artworks for DMC2 and DMC3 (especially DMC3). You can find my texture packs here, and they have to be used with Special K to work. Pressing the hotkey will only switch between these two. DMC2 needs the default preset for gameplay and only another one for cutscenes. These two games need a different shadows / effects fix (pressing 元 or F6) depending on this: And make sure the game resolution matches your desktop resolution.Įxtra instructions for Devil May Cry 1 and 2 If Devil May Cry 3 fails to start with 3D Vision enabled, try forcing 120Hz with Special K (under the "" section, set "RefreshRate=120"). Download this file and extract its contents in the "Devil May Cry HD Collection" folder, where "dmc1.exe", "dmc2.exe" and "dmc3.exe" are.