Indeed, the rise in enemy types means that the player will have to adopt increasingly diverse tactics if they're to progress through some of the trickier exchanges. While it stretches the fiction to fit the format, these new enemies ensure more variety, and as such they're a welcome addition.
It's forgivable because, like Spartan Assault, this is set in a combat simulator and presents a "what if" scenario for players to contemplate. Their inclusion here muddies the timeline somewhat, as this game starts off during the Covenant attack on New Mombasa that fans will know takes place during Halo 2.
The most notable improvement comes from the addition of the Prometheans, the alien race introduced in Halo 4. This doesn't have a huge impact in-game, but it's nice to see that 343i and Vanguard Games have listened to feedback. It makes for a cleaner, more complete experience. For starters the needless microtransactions that plagued the original have been ripped out.
The formula has been improved in some key areas. Spartan Strike, the recently released sequel, is most certainly an improvement on that first offering, although once it was finished we were left with much the same feeling, that perhaps it might have been better. The game later received a sequel, titled Halo: Spartan Strike.Halo: Spartan Assault launched not long after the Xbox One, and it was a solid twin-stick shooter that made good use of the Halo IP, even if it ultimately failed to dazzle. The Xbox 360 and Xbox One versions add a new online co-operative campaign (for two players) where players must fight the Flood.
On August 29, 2013, the game received a free update, titled "Operation: Hydra", which added five new missions, five new achievements, and a set of updates (including official Xbox 360 gamepad support for the PC version and support for low-memory devices for the Windows Phone 8 version). The Xbox 360 version was later delisted on December 18, 2020.
The PC version was also released via Steam (the first game in the series to do so) on April 4, 2014. The game was later released for the Xbox One (on December 24, 2013), Xbox 360 (on January 31, 2014), and iOS devices (on April 16, 2015). In addition to a unique handicap-based difficulty system (utilizing the "Skull" system of traditional Halo games), the game supports paid microtransactions (for quick boosts, special abilities, and unique weaponry), leaderboards, cross-platform game saving, and integration with Halo 4 (allowing players to earn experience points and unique content for their respective Spartan Career). Players assume control over two SPARTAN-IV soldiers (Commander Sarah Palmer and recruit Edward Davis) as they defend the colonies of Draetheus V (and its moon, X50) from a Covenant splinter group two years after the end of the Human-Covenant War. Set sometime during the SPARTAN-IV Program, the game's narrative takes place in historical battle simulations on special datapads (the UNSC Tactical Simulator) aboard the UNSC Infinity. In addition to standard weapons, grenades, and melee attacks, players can also take control of vehicles and stationary turrets. Like traditional Halo games, players control Spartan super-soldiers and fight Covenant forces using a variety of Human and Covenant weaponry.
Halo: Spartan Assault is a sci-fi top-down shooter developed by Vanguard Games (in conjunction with 343 Industries) and digitally published by Microsoft for Windows 8 and Windows Phone 8 devices on July 18, 2013.Ī spinoff title in the Halo franchise, Spartan Assault is a "dual-stick" shooter originally geared towards mobile devices. Overview Fight tank battles in a new perspective in Halo: Spartan Assault.